Youth Fantasies: The Perverse Landscape of the Media

Youth Fantasies: The Perverse Landscape of the Media

Language: English

Pages: 281

ISBN: 1403961654

Format: PDF / Kindle (mobi) / ePub


Youth Fantasies is a collection of studies conducted in cross-cultural collaboration over the past ten years that theorizes 'youth fantasy'; as manifested through the media of TV, film, and computer games. Unlike other media studies and education books, the authors employ both Lacanian and Kleinian psychoanalytic concepts to attempt to make sense of teen culture and the influence of mass media. The collection includes case studies of X-Files fans, the influence of computer games and the 'Lara Croft' phenomenon, and the reception of Western television by Tanzanian youth. The authors see this book as a much needed reconciliation between cultural studies and Lacanian psychoanalysis, and attempt to highlight why Lacan is important to note when exploring youth fantasy and interest in the media, especially in shows like X-Files .

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day. Yet, it was not until 1867 that such laws were extended to cover small factories and workshops. Legislation is one matter, enforcement quite another. Child labor laws are far from being universal and are often difficult to enforce. Cheap labor by children continues to be lucrative in many parts of the world as countries in South Asia as well as in India attempt to modernize by opening their borders to multinational corporations where the search for cheap labor and profit dollars relentlessly

or me of the Imaginary. In this way the media can offer glimpses of our “true” selves that we may deny and repress. This certainly was the promise of Sherry Turkle’s (1995) enthusiasm for MUDs, which we examine more closely in our examination of the fantasies of the Internet in part III. We see again why objet a needs to remain an “X,” unknown. Without positing such a void, identity would be closed, caught only by the “smoke and mirrors” attached to the signifiers—the subject simply reduced to so

or that you have collected so many points or avatars to play yet again and prolong the game. For Zizek (1994c) this is ideological immersion at its purest! Put another way: at what point does interactivity with the “new” media reach where passivity itself simply vanishes? It is now the program that is paradoxically enjoying all of your affective states as it manipulates you into doing its biding—like an old slot machine where the hand “jerk” was all that was required. You simply “vanish” into its

particular genres hold for young people seems to be avoided, for they offer a fascination precisely with what established religions repress or fail to address adequately in anything but dogmatic forms: radical evil (King) and the breakup of the family (Rowling). Harry Potter, an orphan, like so many children in single-parent households, offers a classical reinstatement of the Family Romance with a brave father and a self-sacrificing mother who protected Harry from the Jouissant Father, the devil

sorcerer, not only is she rescued by her two male companions, but falls in love with one of them. When rescued she has been transformed into a “sex kitten.” From being tough, independent, and self-assured she is reduced to a desirable model, a threat to no one. Despite these obvious appropriations for male consumption, identification with these video figures can never be assured on a strictly male/female basis. That side of the story is most often missing since it throws into disarray the

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